radiation and vulnerabilities
Unique mechanics of radiation and resistance to it, as well as mechanics of vulnerabilities in various biomes
Over the many years of playing on various servers, I have come across many different mechanics for adding radiation to the game. However, almost everyone had one big problem - as soon as the player created a set of modifications with protection, he could simply forget about the mechanics. The radiation simply had no effect on the player. In addition, most of the mechanics had a very primitive implementation - it just accumulates and kills. And lastly, almost no one has integrated this mechanic with other server mods or vanilla game balance.
Full balance of all armor sets and addition of additional buff from armor class
After the release of the experimental version, I, as a player, had many questions about the current armor balance. Therefore, I am pleased to present to you a reworked armor balance with an additional bonus from the armor class.
New tier 4 zombie type that will not let you get bored in the later stages of the game. Smooth and balanced addition as the player develops.
I was always confused by the fact that in the later stages of the game (100+ levels) it becomes too easy and boring to kill current zombies. In my opinion, the addition of the next most difficult level for zombies has long been suggested. And here it is!
New tier 4 zombie type that will not let you get bored in the later stages of the game. Smooth and balanced addition as the player develops.
A little background. There are only 3 weapon tiers available in the game. in this case, the player gains access to the very last one at level 80-100. What to do next?
In my opinion, a very promising mod. The first test version has been implemented so far, but there is already something to shoot with and something to craft. I tried not to overinflate the characteristics of advanced weapons - and in my opinion it worked.
New backpack and
info panel
The new backpack allows the player to carry up to 60 items. But to make everything look neat, the information panel had to be reworked - and it turned out cool.
Considering the variety of loot that the player collects, in my opinion, the current size of the inventory needs to be increased. I tried many mods that allow this, and came to the conclusion that the optimal size is 60 slots. Almost all mods I know increase by reducing the icons of 1 slot, which in my opinion looks bad.
Allows all weapons, tools and armor to be disassembled
into a new resource "universal parts". When skills are unlocked, the player can create the parts he needs for crafting
Allows the player to craft improved ammo from regular ammo for the difference in recipe cost
Increases stack size for all major resources in the game
Mod. Crafting improved ammunition
A number of small changes aimed at optimizing the overall game balance